The 12 mini-games vary, as a majority of them are just a Super Monkey Ball spin on classic sports games. There may be a fantastic premise in there somewhere, but it's not in the game. Bad-Boon (gotta love it) disrupts their day with a maniacal plan involving bananas and bombs. Jokes aside, Banana Mania’s Story Mode is irrelevant, as all you’ll find is a colorful animation of the group of monkeys watching TV before the evil Dr. If you’re playing Super Monkey Ball for the story, you may not be aware of Kena: Bridge of Spirits, Deathloop or any other game that you could play instead. There’s a rush in trying to grab them while still landing on a platform and crossing the finish line. That’s extremely fun to go down, but there are still all those bananas to claim, and they’re placed frighteningly far from the safety of the platform. One of my favorite levels was Gravity Slider, which could simply be seen as a massive ramp that has your monkey kicking it into sixth gear. I mean, who decides to put bananas on the edge of a downhill half pipe when you’re at peak speed?īut these are the types of challenges avid Monkey Ball veterans enjoy, and it’s satisfying to swipe a banana with a perfect tilt while going 100km/h (the speedometer at the bottom left of the screen is a nice touch) and cross the finish line in the nick of time. The level designer in charge of banana placement is evil incarnate, especially during some of the later stages in the game. Super Monkey Ball is all about speed and precision, and it can be painstakingly difficult to clear a stage in the fastest time possible and retrieve the collectible bananas. That seems almost disappointingly short, but this works in the player’s favor. The option to take on a challenge or not is a highlight of the Super Monkey Ball series.Įach stage runs for 60 seconds, which means it could take just ten minutes to get through one of the 10 worlds in the main story mode. How on earth is any monkey in a ball supposed to ride along the outsides of a gigantic spinning top? The good news is that players don’t have to figure this out, as they can just cross the finish line without collecting those bananas. For example, in World 1, Stage 9, there is a stupidly fast spinning top with bananas along the edges. Bring all that together and you’ll slowly start to lose your monkey marbles. Controls take time to get used to, but once you learn how to maneuver the map to make precise turns or to speed down a platform at satisfying speeds, you’ll be rolling along the edge of stages like a master monkey baller - I do wonder if that’s what these aforementioned surgeons like to be called.īut mastery over movement is only the first step, as there is also time management, frustratingly creative obstacles to maneuver past, and a bucket load of bananas to collect in each stage. Super Monkey Balls’ bread and butter is a blast.
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